The design of the Black Fleet

Countless hours of tests, many discussions and thousands of sunk pirates !
Here’s the history of the design of Black Fleet, told in french by our lead designer, Croc.

The author

Sebastian Bleasdale

I've always loved playing games, but I didn't start designing them until, in my twenties, I took part in some play test sessions with Reiner Knizia.  He was a hero to me - the designer of my favorite game "Euphrates and Tigris".

I left the play tests believing that games design was awesome, and that I could do it too.  It turned out that I was half right - games design was great fun but it took a decade of work (juggling my passion for design and my job valuing pensions) before I felt I'd really grasped it.  In that decade, Jolly Roger - one of my earliest games - developed with me.

I hope you enjoy it, and agree it was worth the wait.

The Artist

Denis Zilber

I was born in Minsk, USSR in 1976.
At age 15 moved to Israel with my parents.
At age 25 I started my illustration career working with advertising agencies, magazines and newspapers.

Since then I had an opportunity to work with major international magazines like FHM, GQ, Playboy, Maxim, Israeli newspapers like Yedioth , Maariv and Blazer, as well as with numerous advertising agencies and few major animation studios like Rhythm and Hues, Nickelodeon, Hasbro Animation, Dreamworks and Universal Pictures.
I also do children’s books illustration working with clients like Penguin Group and Scholastic Books.

Recently I started to create designs for game industry, mostly working on cardboard games.